Friday, April 24, 2009

四月二十三日(木曜日)
A.M. Game Producing - Visual Arts (Trainer: Kawashima-san)
This lesson is an overview of the visual art knowledge and techniques that a producer should know. More for Andrew's benefit since he's not an artist.

P.M. Mini-Project (Trainer: Kawashima-san, Nozaki-san)
In the afternoon, we began our first mini-project, where the three of us gets together to create a tech-demo or a mini-game. Our curriculum is based on what PA taught to Cyberport in Hong Kong, and originally involved a bigger team and more time (roughly about 8-10 members for 2-4 weeks). We have only three guys and slightly more than three days (since we are also having lessons for half a day)

Regardless, we came up with a plan and proceeded using Scrum for project management. To be honest, our allocated development time is too short to really require any kind of process management. Each Scrum "sprint" typically lasts 2-4 weeks; ours are measured in days. However, it does give us an overall concept of how to scale up for future projects. Andrew, having Agile experience in his previous company, is the de factor ScrumMaster. To keep track of our sprint backlog, we sticked post-it notes with our tasks and time (in hours) on the wall. The tasks are grouped into outstanding, in-progress, and completed, with their status to be updated daily.

Our proposed PS3 mini-game is to have a girl run around the Shibuya train station that we have recently built, avoiding homing bombs that appear randomly at spawn points around the level for as long as she can.

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