Friday, April 17, 2009

The Final Fantasy?

16 April (Thurday)
A.M. Game Development Studio. Kawashima-san took over Murase-san because Steven, our translator, was ill. We learnt about the structure, operation and issues regarding game development studios in Japan. Kawashima-san showed us a sample of their game design document (actually it was a TDD, not a GDD) and we were all impressed with the amount of detail included. With this lesson, our Game Industry course comes to an end.

P.M. A presentation of the PLAYSTATION Network garden simulation made by PA - Shiki-Tei (四季庭). PA used some very interested techniques to create the visuals for this simulation on the PS3, and the presentation revealed how some of the effects were achieved.

17 April (Friday)
A.M. Today we start our Game Producing course. Murase-san talked about the game producer's role, life cycle of the content business and an overview of the game development cycle.

P.M. Kawashima-san talked about Animation Techniques. This was supposed to be in stage 2 of our course, but since we were progressing rapidly, Kawashima-san decided to jump ahead. Even though I had no animation training, I have already encountered or experienced most of the stuff he mentioned in my past jobs. He talked about the importance of exaggeration in character animation (squash & stretch, anticipation, hip first, follow thru, ease-in-ease-out, hold, single/double frame, overlapping action... etc). It was interesting to learn that the Japanese deliberately use double or even triple frame techniques on 3D animation to create a traditional cel animation feel.

Andrew's package arrived in the afternoon. He had ordered the Final Fantasy VII Advent Children Complete Blu-ray disc online, and it came with the Final Fantasy XIII playable demo for PS3. We booted it up on the Debug Station and were treated to some amazing pre-rendered CG only to be let down by the comparatively poor real-time gameplay portion of the game.

More on FF later, including this particular piece of annoying hardware:



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